dnd: Pass dx/dy instead of x_root/y_root
authorBenjamin Otte <otte@redhat.com>
Sun, 10 Dec 2017 23:55:56 +0000 (00:55 +0100)
committerBenjamin Otte <otte@redhat.com>
Mon, 11 Dec 2017 00:02:31 +0000 (01:02 +0100)
commit218efa62ef7e7ee20ca70c8c0735400684561838
treed9440ef2b2ced1c6c4ef2f187012dc0664f0729b
parenta7c3c794df0fa9eee47fea499f7daef48a05c167
dnd: Pass dx/dy instead of x_root/y_root

This way, we don't need root coordinates when computing the dnd start
position.
gdk/broadway/gdkdnd-broadway.c
gdk/gdkdnd.h
gdk/gdkwindow.c
gdk/quartz/gdkdnd-quartz.c
gdk/wayland/gdkdnd-wayland.c
gdk/win32/gdkdnd-win32.c
gdk/x11/gdkdnd-x11.c
gtk/gtkdnd.c